free counter statistics Junichi Masuda and Shigeru Ohmori open the new game and his work on the hit movie "Go" - RollingStone.com - POKEMON GO NEWS Junichi Masuda and Shigeru Ohmori open the new game and his work on the hit movie "Go" - RollingStone.com - POKEMON GO NEWS Junichi Masuda and Shigeru Ohmori open the new game and his work on the hit movie "Go" - RollingStone.com | MagOne 2016

Junichi Masuda and Shigeru Ohmori open the new game and his work on the hit movie "Go" - RollingStone.com

The launch of nowhere July Niantic Go Pokémon was one of the most successful in the history of video games. His mix of traditional "C...

The launch of nowhere July Niantic Go Pokémon was one of the most successful in the history of video games. His mix of traditional "Catch 'Em All" Pokémon, expanded and the position of the real world makes it an instant global phenomenon and a media frenzy alarmist headlines by warning powered alley flight diverted in transport players wandering. To date, it has been downloaded more than 500 million times, and despite the decline of its popularity, yet generates nearly $ 2,000,000 per day. For a time Pokémania - last seen in 1999 - he was back.

For fans of long soul of the franchise but the mobile game was a little more than an appetizer. The main course is on 18 November, when the sun and moon, the last couple of games in the main series Pokémon 3DS Nintendo sold 60 million mobile phone released. We spoke with long producers time series, director and composer Junichi Masuda and director for the first time Shigeru Ohmori on the news of the Sun and Moon, the way they try to make it more accessible Pokémon, and where the new go play now fits Pokémon in many mobile gamers.

Go Pokémon was launched for his sun to life and the moon grew and became an instant success worldwide. -This Is that you are working in development, and attributes the success of Pokémon jump statement when working in these new games?
Junichi Masuda:
In fact, I was directly involved in the development of Pokémon GB, working alongside Niantic. In the early stages, I gave a lot of sense, which should go Pokémon From the beginning I knew I wanted a different direction is Go go a game where you can go to find Pokémon in the real world environment -. .. In the indeed, there are specially involved in designing Sequence Capture the sun and moon more suitable for long gaming - sessions taken to train with them not only Pokémon and fight, and you can. be happy with them more. Since the directions that we wanted to take any, were so different, really raised nothing in the sun and the moon, which was influenced by the success of Go I'll think Pokémon brand awareness, but so can -. His people are familiar with it. Personally, I just want the sun and the moon to try it.

You see Pokémon Go as a game that -one as one of the "core" games, like the sun and the moon, or more of an add so valuable for Pokémon - brand?
Masuda:
It is definitely considered a spinoff, but results between companies from Pokémon, is one of the largest projects we examined.

This is the first Pokémon - game with real 3D - movement. How that change things?
Shigeru Ohmori:
This is one of the great things changed in order to explore the player a feeling of really giving, and risk across the region Alola, yes. Another change is in fact the proportions of the 3D character models - we wanted more realistic to see, and we thought that the world would be through the eyes of the coach. And with trainer battles, as we approach a potential enemy, there are graphic signs that its appearance, which is before the battle really begins. Get was the good feeling, very important for us.

I knew I wanted to approach the design of the game from the beginning, as if you were to do this from scratch.

Alola the region in Hawaii based significantly. You have to implement all elements of the Hawaiian culture in the area and in the drafts of the Pokémon itself?
Ohmori: Actually go a bit to Hawaii. I love the abundance of nature are. I also like how the people live there, and their general way of thinking - to be so close to nature. I tried the same area, some of these elements in the game. implement Alola that similar of Hawaii is the consists of several islands. We take a little more inspiration from the Galapagos Islands, home to many unique creatures variants. Forms of Alolan famous Pokémon created from this idea - take Exeggcutor, for example. We had the idea that sunlight Alola is much more to increase its high neck.

To use Not many stereoscopic 3D 3DS in the game. In Pokémon X and Y, 3D history was used in battle and during certain sequences, but as good as even used. Because it?
Ohmori: With these games, we really wanted to increase the sense of immersion and graphics performance. Accordingly, we have all the resources of the 3DS hardware decided to concentrate in the graphics rendering. If it does not release a rendering resources 3D.

It was a big change as you go through the game progress. Previously, this would basically go from town to town, the Fitness - Studios challenge, collect Pokémon on the road as you go. This time you have no fitness - studios, but several scenarios these missions. Why the change?
Ohmori:. This is the first time for me in a new generation as managers work of Pokémon from the beginning knew that I wanted to approach the design of the game as if you were to re-make these were basic with Fitness - Studios, was Coaches always against the other coaches, Pokémon in battle. I wanted to see if I get the same kind of feeling of progression with a different approach. What happened was testing, the player against the environment, the challenges and powerful head goes, called Totem Pokémon. These battles Pokémon Totem is quite unique - will appeal to friends and combinations of attacks are used because of the rain dance feed use water to their subordinates. I think that this kind of progression will be a new experience for both experienced players and new players.

The principle of this game is very different from previous titles - much harder, what we've seen on the character and the introduction of the world. How it is to try to the player who most the before you get to adjust in the meat of the game to undergo?
Ohmori: It goes back to what I said earlier - the desire to surprise and delight players. I wanted to return the opening sequence, and how it works in the context of a Pokémon game, and you feel fresh. There are many such things, we put a lot of effort in presentation and the players undergo excited, which is around the corner.

Feature of the Festival Plaza seems clear to train Pokémon way for the serious competitive play. Do - you tried to rationalize Pokémon construction process to make high - competitive player versus player - game more accessible to the typical Pokémon - players?
Ohmori: We believe that there is, in battles attend an increase in the number of people who will be able to Player vs. Player. This was one of our goals in developing, actually. You have seen that the interface shows things like benefits and damage statistics and the effectiveness of certain movements. to do things more transparent was important. We also introduced the "Z-Move", which are powerful moves that each Pokémon can use, and increase the range of Pokémon that are viable for the competitive game. We place great measures to make them more accessible.

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POKEMON GO NEWS: Junichi Masuda and Shigeru Ohmori open the new game and his work on the hit movie "Go" - RollingStone.com
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